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Can be more than timers too. There's a funny one in Paper Mario where a block technically can be hit so many times it'll reset and award items again. Hit enough times it'll eventually crash. Of course it'd take around 30 years for the first rollover and 400 or so for the crash. https://n64squid.com/paper-mario-reward-block-glitch/


These all sound like a lot of fun. I've built a few discord bots myself as I've run a few online communities.

1) Reminder bot for scheduled events.

We're all working adults who all played games as teens together . To actually get us together, we schedule our favorite games for once a month to play for a few hours. We all often forget when they start, so my bot posts a 2 week, 1 week 3 days, and 2 hour notice.

2) RCON bot I run a TF2 server and a Minecraft server. You can manage both via RCON commands via slash commands in Discord. Also the tf2 one monitors player activity and alerts if players are in the server

3. Private server API bot

I founded a private game server for a game that ended service in 2023. The bot reads from our API to make a central list of lobbies and status. It also creates voice channels for each public lobby.

It's also used to help grant items and other admin commands.

4. For April Fools, I made a snarky bot that responded to random messages. It was backed by Gemini.

These have all been fun and novel to make but I've never found a great way to productize them and make money from any of them. Wonder if you've found any avenues there.


I get the impression the authors are monitoring the thread. I'm not home to check this out but I like the idea. A few questions.

1. Does the web interface allow you to download your ROMs in a similar fashion to Plex letting you download your files? I could see myself using this to fetch from my libraries and would like a nice GUI box art interface to grab a game I'm looking for. 2. How does this work with ROM hacks? How is the metadata pulled? Filename? Header? How could I set custom metadata where it doesn't match. 3. Does this have an accessible and documented API if I want to build extensions to it (or am I forced to use the interface?)


Of course! we are excited about the post and we want to answer any question regarding RomM. Answering you:

1. That's exacty what RomM (among other things) does. You will have a Jellyfin/Plex interface from where download your games 2. Right now we match using the name of the file, but we are planning to add match by hash thaat will increase the accuracy even more. If it doesn't match anything, you are able to match it manually from the interface in a very user friendly way. 3. Yes, our API docs are integrated into RomM itself, so any RomM instance you can access will show the docs. It can be your own instance, or the demo site one for example (https://demo.romm.app/api/docs) or (https://demo.romm.app/api/redoc)

Apart from that, we have some integrations with different systems, like a plugin for playnite or an app for muos or portmaster to avoid download from the browser itself but from a native client (https://docs.romm.app/latest/Integrations/Playnite-plugin/) and (https://docs.romm.app/latest/Integrations/muOS-app/). A lot more integrations are in the works


Thanks so much for the answer! This is a really cool project! I'll definitely check it out once I'm back.


Thanks for the answer. Curious how hacks can be enabled, any pointers on that?


Honestly Valve had it right with offering dedicated server packages. I respect any studio that does the same, like TripWire and Killing Floor.

I run my own private server for a live service game that shut down in just 1 year. We got lucky because they seemingly bundled the server code into the client. But the game was never meant to allow for that...


No, Google is being aggressive likely due to liability.

I made an Android app that used React Native and it was the simplest thing ever. It had no auth, no telemetry, no persisted storage. Quite literally all it did was take text input and output it's braille equivalent and vice versa.

Had another one that made procedurally generated credits like you'd see at the end of a game. Same thing. No auth, no telemetry, etc.

I made a total of $3.97 for those apps. I did also receive a $350 settlement for some class action lawsuit Google lost about something they did to developers.

Closing my account removes me from potential future class action pools.


A lot of people are cross referencing the emails to find out more personal info on the team.

The hacker also is showing admin panels such as "private ban reasons" as I recall and a private janitor board and all it's message contents.


I got forced into working for some garbage startup at a job early in my career. The CEO was absolutely psychotic and never put much effort into hiding his motives.

The guy gave me a "Pre selection" letter (bokded at the top that it was "NOT A LEGAL DOCUMENT") that I was selected to receive 1,000,000 shares, vested at 250k a year (no one year cliff into monthly). 1,000,000 of how many? Didn't say. Percentage? Nope. Was it 25% 3% .00003% Who knows!

I eventually was forced out after him verbally abusing me, making unsubstantiated accusations about how I spoke to other employees, and doing things like asking me to clock out and continue to talk about work.

I received two death threats after I quit. And, seven years later, I get a threatening letter falsely accusing me of defaming the company under random online accounts. After rejecting the allegations, I got a "settlement letter" that demands I forfeit all obligations, and can never talk about the employer again. It also explicitly stated I'd get $0 and that they "wouldn't appear at my place of residence" as my benefits.

Last I saw the SEC audited them and said they had no revenue and no products to commercialize.

They raised $6m on fundraising sites selling SAFEs, but had $800k in assets and $6m in debt. Oh, the most interesting part is the owner had the company paying his other computer repair business $5k a month for IT services.

It really reenforced for me how meaningless the whole process. Working for that company was a lifetime mistake.


Damn, that really sucks. It really is the luck of the draw. I started at a company that just paid me an hourly rate with no promises of stock options but I could just as easily have been dragged into some kind of mess like you experienced.


That's what I started as well with this employer. I never wanted to get involved with their other project but they forced me on it. I was trying to find another employer the entire time but it was just around the time Trump got elected the first time and nobody seemingly wanted to hire


Check out pseudoTV


I love projects like these. Between decomps and static analyzers, we've seen so many fantastic games modernized and ported.

Ocarina of Time is able to play natively on just about every system system imagineable (pretty sure native PS1 builds exist) Sonic Unleashed, previously an 360/PS3 exclusive, now can be played in ultra wide on PC natively.

Majoras Mask got a recent static deanalyzed PC port and has higher FOS and ultrawide mods.

Perfect Dark for the N64 has a native PC port with ultrawide and mouse and keyboard controls.

These are just a few off the top of my head.


>Ocarina of Time is able to play natively on just about every system system imagineable (pretty sure native PS1 builds exist)

You got me curious so I googled it, are you confusing it with a port for the Playstation Classic? Thats a modern console that uses a Android phone chip and emulates the PS1. I couldn't find any references to the original PS1 and I don't think any amount of wizard coding could get that game to run on such a resource constrained hardware. There is so much of that game that was only possible on N64 level hardware or better.


It would probably be possible to rewrite the whole game to fit the hardware, change assets etc. Obviously that would be a major effort and not as simple as running it on a modern PC.


I don't think the PSX has enough ram to allow large open world and near instant movement from one open world to another. Yes there were things like streaming in textures like Spyro did but if you watch footage of Zelda 64 in the big open worlds I just can't see it being done that way on the PSX. Even spyro had long load times between worlds. There was a lot of innovation on the PSX in terms of genres but little to no major open world games.


It's not a real open world game anyway. It consists of various connected areas. Open world would be something like Driver, which was indeed a PS1 game.



I think OP may of got titles confused.

Majora's Mask has been dissembled and then recompiled to native. They are currently working on Oceania of Time.

https://github.com/Zelda64Recomp/Zelda64Recomp

Shame I've never been a fan of Zelda.


Recompile and decompile are also different things. The goal of a recompile is a working binary for another platform (x86), while the goal of a decompile is source code.

https://github.com/Zelda64Recomp/Zelda64Recomp?tab=readme-ov...

https://github.com/zeldaret/oot is the seperate Ocarina of Time decompile project, and I believe is what the Playstation Classic port uses. They're also working on a Majora's Mask decompile, but it is incomplete. Probably why the recompile targeted that game first.


Both Ocarina of time and Majoras Mask are able to run on PC. For Ocarina of Time, it was done through manual de compiling. For Majoras Mask, a static analyzer was used.

The codename for Ocarina of Time was Ship of Harkinian. The one for Majoras Mask is 2Ship2Harkinian.

Both can result in the same outcome, but the readability of underlying source differs


Ah. I think you're right. I did confuse it with the PS Classic. I thought they had done an actual PSX port that lowered rendering to compensate. I must've been mistaken.


This is a nice tool. A game I liked to play announced end of service back in 2023. They gave enough notice to let me capture some logs from their cooridinator service.

I captured them in mitmproxy and ran those through this to help me identify all the endpoints and their general structure. (A few things were a misnomer, like the examples suggesting certain values were able to be floats when they could only be integers)

I was able to get a team together and we were able to stand up private servers as a result.


Amazing! What game was this for? I was involved in the RE efforts around UO way back in the day.


Gundam Evolution, going by comment history.


Different plot/game mechanics but armored core 6 is great if you like mecha


Gundam Evolution, as someone else noted from my comment history.


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