Howdy, I just finished up an intense month of game dev making this game for js13k. You can play it live in your browser and it even works nice on mobile. This was made for a game jam so the gameplay is still very basic but I hope something I can develop into a more complete experience. Please share your feedback if you have any!
Howdy, I am excited to share my new 13k game with you all. This build is identical to the 13K version with extra support for touch and gamepads.
Everything was written from scratch this time including a custom Webgl2 rendering pipeline. The graphics are all created procedurally when the game starts including trees, rocks, signs, and even the track itself!
The code is up on GitHub for people to learn from, I may clean up the source and release with an open source license if enough people are interested. I hope you like it.
Howdy folks, I'm back with another writeup. This one is 3 years in the making but I finally finished it! It's all about how I made one of my best games and also fit it in a super tiny footprint. I am very excited because the next JS13K is starting in a few days. I hope this inspires you to give the contest a shot, it's a ton of fun!
Howdy, this is a talk that I did live in Austin Texas a few weeks ago. It's all about writing super tiny programs to do cool stuff like art, games, and music. I hope it inspires you to make your own tiny code. Thanks!
There have been so many updates to LittleJS recently, this post highlights some of them including the massive sprite rendering speed increase up to 400,000 at 60fps on my computer. I also completely reworkd the logo with feedback from the community. Mostly though this post is to announce the LittleJs game jam that starts on November 11. Peace!
In this post I breakdown every line of code from my amazing 256 byte HTML/JavaScript program that generates an impressive city with textures and shadows.