I love the human responses are that the puzzles seem to have a gotcha, as if designed by a human.
"A common theme for positive comments has been about how the puzzles always feel like there's a clever gotcha in there."
I have tried generating fun minesweeper boards, where 'fun' is moves requiring multiple pieces of information to progress.
The boards I initially generated tended to be annoyingly difficult because the last moves required reasoning about 4 mines left. Assigning funness to moves requiring too many pieces of information turned out to be too difficult for humans (or me at least) to solve and thus became un-fun.
"A common theme for positive comments has been about how the puzzles always feel like there's a clever gotcha in there."
I have tried generating fun minesweeper boards, where 'fun' is moves requiring multiple pieces of information to progress.
The boards I initially generated tended to be annoyingly difficult because the last moves required reasoning about 4 mines left. Assigning funness to moves requiring too many pieces of information turned out to be too difficult for humans (or me at least) to solve and thus became un-fun.
http://danamlund.dk/funminesweeper/funminesweeper_idea.html