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If you are not willing to make this trade then how much of a priority was run-time performance, really?

It's never the case that only one thing is important.

In the extreme, you surely wouldn't accept a 1 day or even 1 week build time for example? It seems like that could be possible and not hypothetical for a 1 week build since a system could fuzz over candidate compilation, and run load tests and do PGO and deliver something better. But even if runtime performance was so important that you had such a system, it's obvious you wouldn't ever have developer cycles that take a week to compile.

Build time also even does matter for release: if you have a critical bug in production and need to ship the fix, a 1 hour build time can still lose you a lot here. Release build time doesn't matter until it does.


Tutorial was pretty confusing to me. I formed "HIM" and it rejected it, no explanation why.

Project 2025 was strongly against active travel, yet increased car dependency is one of the main factors in poor health in the USA.

MonoGame is stable and still receiving updates.

I would strongly suggest that for quick code-first prototypes. The boiler-plate of "load a texture and render to screen" is quite minimal - you could perhaps make a small library for yourself?

It also has no opinions about how you structure your game data. This means you can represent things like a Flappy Bird clone as just a `Vector2`, rather than having to bash a graph of entities in the shape you want.


CodeWars has a nice Kata grading system that features many intermediate level problems.


> The real answer to all this is to use a provider that supports idempotency keys. Then when you can retry the action repeatedly without it actually happening again. My favorite article on this subject: https://brandur.org/idempotency-keys

Turtles all the way down?

Let's say you are the provider that must support idempotency keys? How should it be done?


Offer 99.something% guaranteed exactly-once-delivery. Compete on number of nines. Charge appropriately.


Is the real Mark Shinwell on here?

https://github.com/mshinwell


Buck 1 used Python directly and it had lots of issues compared to Starlark.


There are. The rhetorical strategy is to argue that Brexit was a good idea, but it has not been implemented properly. Look for the phrases "Brexit means Brexit" and "proper Brexit".


Sounds similar to the things I hear about Communism. It's purportedly the best system… just that no one yet has done it right.


How would you measure these?

- making associations

- generating original ideas

- more perceptive

...

"spatial awareness" I can see though


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