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It's actually not a solid color background, but a very low opacity collection of game covers.

The same goes for mobile, where if you look closely you will see Dishonored 2's cover.

And no, it's not AI generated. We started working on it before ChatGPT made it's debut (yeah i know it's not the first LLM but no one considered vibe coding before it), and you can see our entire source code in Github.


Okay, now that it's darker out I can see the game covers faintly. I guess I'd suggest making it a little brighter since it's hard to make out detail in daylight if you want it to come through, not a big deal if it looks how you want already

I also see it's actually a png on desktop and jpg on mobile. For an image of this size, I don't feel like png is a good fit without significant optimizations like restricting colors to a very limited palette. Baking the underlying background color into it as a jpg, like you did for mobile, could help reduce the file size quite a bit for a lot less effort. I converted them at 90% quality and ran them through ImageOptim which got the file size down to 115KB for the desktop image and 88KB for mobile

Sorry for the AI comment. I noticed Tailwind and NextJS while inspecting the images and jumped to conclusions


Oh, no prob. Thanks very much for the heads-up, by the way. I've made the changes locally and they will soon be in production too.


Sorry, it's just there to say we use it, but we can't actually not store it since the only info we do store is your session's cookies (and only if you're logged in). We will look into adding it, but it won't do anything if you decide to login anyway :)


> the only info we do store is your session's cookies (and only if you're logged in).

If this truly is the only cookie you store, then you may not need the cookie banner, you can explain the cookie usage in your Privacy Policy.

For gdpr[1], strictly necessary cookies, like for login as you describe, do not require consent to be obtain as long as their usage is explained like in your privacy policy.

[1] https://gdpr.eu/cookies/


Thanks! I understand where you're coming from, when we launched the first open beta we honestly didn't have any feature that we could use to argue "hey, you should use this instead!".

I personally think there's a overlap between people willing to manage their anime library, and people willing to manage their gaming library. Both have tons of options, and most will choose none.

But take MyAnimeList, for example: A mainly English-speaking audience, so we could assume most users are either using Crunchyroll/Netflix/Hulu, or the hundred possible options for piracy. But they still come back to update their profile in MAL every once in a while, despite all the options they have - and we have users which do exactly that too. We're trying our best to offer a solid management experience (e.g. mobile users may press and hold in any cover to manage a game, and desktop users have that directly at hover, and other QoL), and offer features on top of that. Our PSN and Steam integration are very recent, we only launched them ~8m in, and so is our mobile version. All of our users are basically early adopters, but they still log-in once or twice a week, and our only way of changing that is offering more reasons to stay online. That's why we're also building social-related stuff, like the Posts system, the reviews, and etc. We think users are way more likely to stay with us if they can interact with other people. This is kinda what Anilist is doing too.


After my endeavours with various store APIs and trying to get all of them to fit with our constraints, i understand why GOG Galaxy is always broken

Most of their external APIs suck tbh. Steam and PSN were the best experience i had, and the PSN one is not even officially documented. Epic doesn't even let you use their user library endpoints if you are not a partner unfortunately...


That looks really cool, and i believe we could do something by trying to match the game title's with our database. Thanks for the heads up!


I would guess that's pretty doable for our mobile version, but I can't promise without doing some PoC fist

But it would probably to this: - Scan the Barcode - Fetch the product name from it and try finding a match in our database (ManticoreSearch does a good job in finding matches with similar names)

It all depends on if the product name would even be there at all, or if it can be retrieved easily


Since i don't have a Playstation console currently, can you tell me if disk games are also featured in your library? (E.g. other users may see them when they enter your profile)

If they are, you could import them directly from our PSN integration.


Hmm the disc games don't show up in 'purchased' but do show up in 'played'.

Not sure what the api offers.

Of course, that only goes for discs that have been in the console at least once. Believe it or not, I have some still shrink wrapped.


Hmm i understand. I'm going to add this to our backlog and see how it can be done in the next weeks. Thanks!


Backloggd is our main "competitor", and we know most people are already familiar with it. But going from their roadmap (https://backloggd.com/roadmap/), we already have: - A mobile app - Steam and PSN integration - A recommendations system - Social Page (?) not sure what they building, but we're trying to keep most of our stuff shareable. For example, you can share a nice Letterboxxed-style image of your game reviews. We're also close to shipping something like this for recent played games, similar to what these third party tools do for LastFM.

We both use IGDB as source, so there's no difference in the actual catalogue of games.


To be honest, we don't even have a desktop app currently, though we do plan to make one. IMO Playnite is a behemot and it's very hard to overtake it, so maybe the best course of action would be to create a plugin to help sync their library data with ours (?). We both use IGDB data so it shouldn't be too hard. They also have a more robust store sync system going for them.

But feature wise, the main difference is that we're targetting all platforms instead of just PC. You could have GameNode in your phone when you only have a Xbox/PS console for example.

If you have any suggestions on what we may do to set us apart aside from this, please let me know


Hey, I'm actually in the process of building a desktop application that does this. Perhaps we could chat? I'm also leveraging IGDB. I have focused mainly on windows/Mac/Linux, with my main driver being steamdeck compatibility


Sure! Do you have Discord or anything similar?


> IMO Playnite is a behemot and it's very hard to overtake it

Why do you need to overtake it? Playnite is open source, you could contribute to it to make it better.


I meant that in a "we're building our own alternative" kind of way. That's why i said it makes more sense to contribute with a plugin for it.


I've published this article past month, and it provoked quite the heated discussion on r/programming at the time.

I also want to hear HN opinion on this. Thank you!


What was heated about it?


Mostly people arguing about if the technology covered in the article should really be used or not.

I see a lot of positive experiences with Dev Containers on the web, and i was surprised to find a majority agaisn't it in said subreddit.


It's sad that you were downvoted for this because you are not wrong at all. VS Code GUI config is a mess, and a lot of the settings are not available there. I just got used to messing with the JSON autocomplete.


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