After 10 years in defense tech, watching missile attacks in Ukraine and the Middle East made it clear how little most people really get about air defense. So I'm building this simulator which drops you into the operator’s seat. You can test out different scenarios and build an air defense network against various types of threats (stats from real world). Also have Ukraine, Israel-Iran scenarios.
https://airdefense.dev/
Between resolver.arpa, ipv4only.arpa, and the fact that your email won't be delivered to anywhere you actually care about without in-addr.arpa I'm not sure I'd call it legacy.
Author here. This was a personal project to understand modern air defense that got a bit out of hand. I wanted to see what was possible using only open-source data and a web browser.
Happy to answer any questions about the tech stack or the simulation logic. The campaign mode has some interesting scenarios if you want to give it a try.
After 10 years in defense tech, watching missile attacks in Ukraine and the Middle East made it clear how little most people really get about air defense. So I'm building this simulator which drops you into the operator’s seat. You can test out different scenarios and build an air defense network against various types of threats (stats from real world). Also have Ukraine, Israel-Iran scenarios. The new version is a lot more optimized, thanks in part to feedback from you all in HN.
Currently I am working on a new featureset with missions, where the user is given a budget and geographical area to defend by placing different air defense assets; after which the system attacks it with various missiles and UAVs. Useful for just learning, exercises, playing through scenarios to defend critical infrastructure etc.
After 10 years in defense tech I’m sure you are very aware of this sort of thing, but how worried are you about accidentally leaking some non-public info? I guess one nice thing about public info is, well, it is public, so you can just use whatever’s public.
You'd be surprised how much "secure" info is public somewhere else. Like when you're working on training materials for a certain engine that is considered "military secrets" based on the govt you're doing the work for, that takes literally weeks and weeks to get various design materials, that's considered public information for one of your nation's partners, and you can just download it from them instead of waiting for weeks.
Not that I know from personal experience or anything... /sarc
After 10 years in defense tech, watching missile attacks in Ukraine and the Middle East made it clear how little most people really get about air defense. So I'm builiding this simulator which drops you into the operator’s seat. You can test out different scenarios and build an air defense network against various types of threats (stats from real world). Also have Ukraine, Israel-Iran scenarios.
Is this an attempt to give the decision-makers on your projects a way to develop a clue? My work is logistics-related and a lower priority than missle defense, but I'm surprised the people pulling my strings manage to get their pants on the right end of their bodies most of the time. Just curious if you folks have the same problem.
Love it. What could be a good addition IMHO is to add approximate costs of the placed systems, and cost of the ammunition used during the simulation ( for both attack and defense ).
I find that hard to reconcile given what I was responding to:
"Love it. What could be a good addition IMHO is to add approximate costs of the placed systems, and cost of the ammunition used during the simulation ( for both attack and defense )."
Really cool. Wish I could see more of the system log messages, that's the most interesting part to me.
Tangential: do you have insights into viability of mini automated anti-drone turrets? Something you'd place on a truck or pull out of a trench when needed? We already have drones with shotguns. I guess it's the automatic acquisition and targeting that's the difficult part, but just how difficult is that?
really great, would make for a great tower defense style game as well. Start with few resources and learn what each capability can do. Defend against more complex/advanced threats over time.
Is the equipment efficiency meant to capture e.g. using a $1M missile to shoot down a $1k uav/rocket
I tried Isreal-Iran scenario. So, any missile faster than 1000km/h pretty much have 0% chance of intercepting it? Data obviously classified, but this simulation is pretty fun.
Inspired by the events ongoing in the Middle East and in Ukraine I built an air attack/air defense simulator. It includes common attack UAVs, ballistic missiles and air defense systems. You can load pre-created scenarios such as Ukraine. Let me know your feedback!
I'm currently Chief Strategy Officer at a defence-tech startup. Doing some small angel tickets as well :)
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