Claybook[0] uses SDF throughout. I don't think any of the game is conventional poly-based geometry.
Having built with both SDF and conventional geometry, it's much easier to find excellent 3D modellers than it is to find people who can build with SDF though.
> it's much easier to find excellent 3D modellers than it is to find people who can build with SDF though.
Maybe we simply need to develop a more intuitive domain-specific language for artists to work at this level of abstraction? The benefits of working this way are incredible to me... Just in that one presentation you find quotes like:
> Runtime performance not dependent on brush count
> O(1) particle<->SDF collision detection
> Perfect LOD
A lot of them have been brought back to life. As mentioned by the other poster capacitors weren't such an issue, and the ship had been reasonably weatherproof for a good while.
This video was recorded around the time the stash was first identified and you can see the cosmetic state of a lot of the machines isn't bad!
Has two IPs in 'free' DNS which were giving a Vercel 'deployment gone' message moments ago.