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It's got an OpenDNS block now - https://phish.opendns.com/main?url=www.fuckupmysite.com

Has two IPs in 'free' DNS which were giving a Vercel 'deployment gone' message moments ago.


Back in the early '00s there was such a device - the Zector ZVG. It was driven via parallel port and used a custom version of MAME.

I'm sure somebody in the VAC scene started work on a replacement after these ended production.

I had an ZVG and it was pretty good. But now I just play my Star Wars cockpit.


Claybook[0] uses SDF throughout. I don't think any of the game is conventional poly-based geometry.

Having built with both SDF and conventional geometry, it's much easier to find excellent 3D modellers than it is to find people who can build with SDF though.

[0] https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2018/pres...


> it's much easier to find excellent 3D modellers than it is to find people who can build with SDF though.

Maybe we simply need to develop a more intuitive domain-specific language for artists to work at this level of abstraction? The benefits of working this way are incredible to me... Just in that one presentation you find quotes like:

  > Runtime performance not dependent on brush count
  > O(1) particle<->SDF collision detection
  > Perfect LOD


A lot of them have been brought back to life. As mentioned by the other poster capacitors weren't such an issue, and the ship had been reasonably weatherproof for a good while.

This video was recorded around the time the stash was first identified and you can see the cosmetic state of a lot of the machines isn't bad!

https://youtu.be/ZcyevQFzFWk


A lot of them went to members of a UK video arcade collecting forum http://ukvac.com

They were in a variety of conditions, some ended up being rescued for parts whereas others were up and running not long after.

Have a look on the forum: it'll be in the Operator Raids section and I don't recall whether you need to have registered to get access to that part.


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