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Yes, and at least the strings they attached are productive palatable unlike some other organizations: https://pyfound.blogspot.com/2025/10/NSF-funding-statement.h...

That link shows the significance of this Anthropic donation too:

> $1.5 million over two years would have been quite a lot of money for us, and easily the largest grant we’d ever received.


Yeah, TFA's point is that the basic/inexpensive camera in the hands of an unskilled user can be higher quality than an equivalent iPhone camera shot. In my opinion from the example shots used this is definitely the case. Camera phone distortion is pretty bad (you have to stand back further from your subject offset this, use a higher res setting, and crop in) and the processing has gotten out of hand in recent years to the point where it starts making photos look worse and worse.


Ah I see now that I read more closely. Man the difference is really stark!


Looks like Godot. It says open source but the source code is behind a paywall? https://studio.blender.org/projects/dogwalk/3e16c961df2f84/?...


Ohh they hired a toxic marketer.

The way I read it, you need an account to see the source code but you don't need to pay unless you want the asset collections or whatever that is.

I may be wrong and I won't read further right now, but the screen IS designed to make you believe you need to pay.

Entshittification incoming?


I have a Blender account which I was able to use to log in to studio.blender. It still shows the banner saying I need to subscribe to view the content.


Looks like Blender will need a new "Extractor" 3d modeler to take over soon.


Well, I think it's important not to conflate Blender Studio with Blender itself.


I don't use Blender (because i don't do 3d modelling even for fun) but that statement makes me think of "it's important not to conflate the Mozilla foundation's harebrained initiatives with Firefox".


That's how the blender open movie projects have been organized for a long time. If enshittifaction was coming it would have happened 10 years ago. In few of the earliest ones it was a bit different with more of the files being publicly downloadable. But even then they where pre-selling DVDs containing best quality videos, commentary from artists, tutorials and all the production assets. Almost 20 years ago when first open movies were released internet speed was orders of magnitude slower. So while you could in theory download various production files it was less practical. Blender studio subscription (previously called Blender cloud) has been a thing since ~2014, long before the recent increase in popularity and sponsors.

I am talking more about the the context of open movies, but the few game projects are done in similar manner. Although software licensing makes things a bit more messier.

Some people pay money to fund a team of professional artists and maybe even 1-2 software developers to work together with blender developers on the open movie project in return people who paid get access to all the production files and high quality training material. In the mean time everyone else still benefits from the new features and other software improvements made during the production of movie.

One of the big problems with many open source software is not enough dog-fooding, insufficient user testing and involvement of professional users for the final software. Most of the developers are programmers not professional artists, and most of the artists are not programmers making it hard directly contribute or even communicate the feedback in a way that's actionable. Many of the professional users also don't want to waste their time with half finished open source software resulting in chicken and egg problem. Blender open movie projects solve those problems.

Providing paid training materials while getting user studies on large size projects in the process of making them seems like one of best ways for more sustainable open source with less conflicts of interest compared to what most open core software does.

It's not like the the Blender foundation is diverting money from developers towards projects no one asked. People are getting exactly what they are paying for. Based on 2023 reports blender foundation gets 2-2.5 million € in yearly donations, out of which ~70% goes directly towards developer salaries, 10% other salaries and only 3% (72000) is labelled as "support studio for testing" in the previous years explaining that it's the money going towards "Blender studio" for specific work. In the mean time Blender Studio has 6500 monthly subscribers (~0.9m € yearly).


We called em LAN parties


I partied when i was young, never DnD'd nor LAN'd. Now in my thirties I DnD and LAN, party not so much :)


There's a lot of overlap at the LAN parties that I go to lol.


It's going to depend heavily on what you're doing. If you're doing common tasks in popular languages, and not using cutting edge library features, the tools are pretty good at automating a large amount of the code production. Just make sure the context/instruction file (i.e. claude.md) and codebase are set up to properly constrict the bot and you can get away with a lot.

If you're not doing tasks that are statistically common in the training data however you're not going to have a great experience. That being said, very little in software is "novel" anymore so you might be surprised.


Just because it's not strictly novel doesn't mean that the LLM is outputting the right thing

We used to caution people not to copy and paste from StackOverflow without understanding the code snippets, now we have people generating "vibe code" from nothing using AI, never reading it once and pushing it to master?

It feels like an insane fever dream


AI coding tools aren't equally effective across all software domains or languages. They're going to be the "best" (relative to their own ability distribution) in the "fat middle" of software engineering where they have the most training data. Popular tasks in popular languages and popular libraries (web dev in React, for example). You're probably out of luck if your task is writing netcode for a game engine, for instance.


I am a web dev in React, though

My experience is in one of the areas that people are saying it is most helpful

Which really just adds to the gaslighting effect


I am retiring from tech after 20 years and embarking on a new career which requires intensive schooling. As a high school and college drop out, I will need to learn how to study again, and want to be as efficient as possible so that I may still spend ample time with my family. Any tips greatly appreciated!


Sounds like the Learning How To Learn course on Coursera was made for you. Good luck on your new pursuit!


I would look up how medical students use Anki.

The efficient part would be learning to make cards and decks efficiently.

I can't imagine going back to school and not using Anki.


I think maybe the idea is you can choose your experience based on what's best for you, if the system is built that way.


And certainly people are capable of implementing algo-based clients. Heck, have them scrape your personal web and email and whatever activity, keeping it all local.


1080p is perfectly sharp at 13” - and if you’re using the computer all day chances are you’ll just plug in a 4K external display anyway.


  1080p 13": 169 dpi
  4K 13": 338 dpi
  Laser printer: 600 dpi
  Photo printer: 1200 dpi
Laser printers use 600 dpi because most readers who appreciate typographic design and sharp fonts do not consider 169 dpi to be "perfectly sharp" even with all subpixel cleartype tricks enabled. Knuth's Computer Modern font that TeX/LaTeX use by default looks terrible below about 300dpi because its sharp serifs cannot be rendered correctly. I can't stand my 227 dpi MacBook Air M1 because the fonts on my Surface Pro (267 dpi) are so much sharper, especially because Big Sur eliminated subpixel cleartype tricks so fonts are now worse on Mac screens than they were when the 2012 Retina MBP came out. But a 338 dpi 4K display on a Dell XPS 13 is a noticeable improvement over the 267 dpi Surface Pro.


Coming from a retina display 1080p is a bit fuzzy. Definitely something I would need improved in future releases. But my biggest concern is whether Linux is ready for Mac users like me who expect things to "just work". If it just works, I can deal with 1080p. If it requires a mechanic, I don't care if it's an 8k display, I'm out.


The article specifically mentions his agent booked it for him in a statement from Snowden.


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