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I would like the ”prompt” feature here as well, so I would know the reason for writing this comment!


Nice with another alternative. I have been using shapescript, which I think is easier than openscad, and available on ios. https://shapescript.info/


Made me think about this book https://webperso.info.ucl.ac.be/~pvr/book.html where the author creates a mini language and extends it in many different paradigms.


Someone seems to have saved my old self-compiling scheme-to-c compiler in about 1k lines of scheme code. https://github.com/veqqq/llvm_scheme/blob/main/compile.ccode... (also an llvm version)

Maybe I should read and compare it. Mine was a really slow Poc to inspired by SICP, is that book still used in courses somewhere?


Nice! I made a small toy version myself to learn Rust and freshen up on ML. https://github.com/tnlogy/telegrad

I wanted to store the graph in a heap to be able to send it to the gpu later on, but then I got lazy and abandoned it. But you always learn something. :)


That sounds interesting; what do you mean by "in a heap"? Is the stack they're currently linearized into not GPU-friendly? I don't know much about GPU programming, so this might be a dumb question.


My idea was to make a Vec of nodes with pointers to indexes in the vec, so it would be easier to send this array into the gpu. I wanted to make a minimal version example of making a micrograd network run on the gpu, with wgpu or macroquad, but I didn’t complete it, so would be nice if someone else did it. :)


I see! I thought that was the stack.


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