| | Babylonian Multiplication in the shower (2016) (iquilezles.org) |
| 75 points by plancien on Aug 28, 2020 | past | 15 comments |
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| | Band-Limiting Procedural Textures (iquilezles.org) |
| 205 points by todsacerdoti on Aug 27, 2020 | past | 31 comments |
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| | Blog of Inigo Quilez, Creator of Shadertoy (iquilezles.org) |
| 172 points by telekid on April 12, 2020 | past | 14 comments |
|
| | Fourier Interpolation (iquilezles.org) |
| 3 points by dsego on Oct 24, 2019 | past |
|
| | Fractional Brownian Motion for Terrain Generation (iquilezles.org) |
| 187 points by signa11 on Oct 7, 2019 | past | 28 comments |
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| | Fractional Brownian Motion for Terrain Generation (iquilezles.org) |
| 3 points by based2 on Oct 6, 2019 | past | 1 comment |
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| | Fractal Brownian Motion: An Intro (iquilezles.org) |
| 2 points by jashkenas on Oct 1, 2019 | past |
|
| | Begining with Sse Coding (iquilezles.org) |
| 2 points by ingve on Sept 4, 2019 | past |
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| | Rational rendering and floating bar (iquilezles.org) |
| 76 points by andyonthewings on Jan 1, 2019 | past | 23 comments |
|
| | Hacking a Generic Ray-Triangle Intersector (iquilezles.org) |
| 3 points by peter_d_sherman on Nov 17, 2018 | past |
|
| | 20 Years of Evolution? (iquilezles.org) |
| 2 points by peter_d_sherman on Nov 17, 2018 | past |
|
| | Avoiding Trigonometry (in computer graphics) (iquilezles.org) |
| 1 point by striking on Jan 8, 2018 | past |
|
| | Modeling with distance functions (iquilezles.org) |
| 2 points by dhotson on Sept 24, 2017 | past | 1 comment |
|
| | Articles on fractals, computer graphics, mathematics, demoscene and more (iquilezles.org) |
| 289 points by adamnemecek on Sept 7, 2017 | past | 17 comments |
|
| | piLibsJS (iquilezles.org) |
| 2 points by trueduke on June 28, 2017 | past |
|
| | Making graphics in 4 kilobytes (2008) [pdf] (iquilezles.org) |
| 128 points by Tomte on Nov 26, 2016 | past | 17 comments |
|
| | piLibs JS (iquilezles.org) |
| 1 point by Impossible on Nov 15, 2016 | past |
|
| | Generating Fog (2010) (iquilezles.org) |
| 3 points by trengrj on Oct 28, 2016 | past |
|
| | Function 2009 [pdf] (iquilezles.org) |
| 3 points by indatawetrust on June 7, 2016 | past |
|
| | Making graphics in 4 kilobytes (2008) [pdf] (iquilezles.org) |
| 3 points by Tomte on May 19, 2016 | past |
|
| | Fast stereo rendering (iquilezles.org) |
| 53 points by ndesaulniers on May 9, 2016 | past | 7 comments |
|
| | Tutorials, papers and code for computer graphics, fractals and demoscene (iquilezles.org) |
| 4 points by adamnemecek on April 8, 2016 | past |
|
| | Making graphics in 4 kilobytes (2008) [pdf] (iquilezles.org) |
| 3 points by Tomte on Jan 30, 2016 | past |
|
| | Wavelet Image Compression (iquilezles.org) |
| 3 points by userbinator on Oct 17, 2015 | past | 3 comments |
|
| | [dupe] Rendering Worlds with Two Triangles with raytracing on the GPU in 4096 bytes [pdf] (iquilezles.org) |
| 60 points by bemmu on May 13, 2015 | past | 8 comments |
|
| | Articles by Iñigo Quílez (iquilezles.org) |
| 3 points by wtracy on Sept 10, 2014 | past |
|
| | Rendering Worlds with Two Triangles on the GPU [pdf] (iquilezles.org) |
| 109 points by muyyatin on July 22, 2014 | past | 25 comments |
|
| | Tutorials for fractals, CG, mathematics, demoscene... (iquilezles.org) |
| 2 points by trueduke on Sept 1, 2013 | past |
|
| | Real pixel coding (2011) (iquilezles.org) |
| 188 points by dshankar on March 5, 2013 | past | 79 comments |
|
| | Simple Pathtracing (iquilezles.org) |
| 2 points by carefulpony on Oct 7, 2012 | past |
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| More |