I work in graphics and seem to lately be referring to these articles more than papers. I love how playful IQ’s investigations are, as well as how practical and useful.
Recently I tried writing a sound program on ShaderToy and without thinking much assumed you could easily vary the frequency of a tone by using sin( t * freq * tau ) and animating freq. Whoo my ears got a big surprise, and a Google search brought me right to https://www.iquilezles.org/www/articles/fm/fm.htm
I found his blog a little while ago while getting into generative art and it has been a wonderful source of inspiration, quick learning, and deep knowledge. The domain warping tutorial is one of my personal favorites and the examples are gorgeous!
Inigo's blog has been one of my favorite treasure troves of information for a long time now. Especially for people who like to play with demoscene-esque types of computer graphics, but honestly there's a ton of industrially useful knowledge there that has informed my work as well.
If you like graphics and somehow haven't found it before, check it out!
Recently I tried writing a sound program on ShaderToy and without thinking much assumed you could easily vary the frequency of a tone by using sin( t * freq * tau ) and animating freq. Whoo my ears got a big surprise, and a Google search brought me right to https://www.iquilezles.org/www/articles/fm/fm.htm