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I wonder if we'll get to the stage where game engines become a series of neural networks hallucinating the output.


I was thinking about exactly this kind of experiment. Given an input of gameplay recordings, train a model to predict the next framebuffer from the previous frame and keypress input. Would the model have to be excessively complex to avoid rapid divergence into feedback patterns resembling a Winamp visualizer? Probably, but it should be entertaining enough to watch and interact with anyway.




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