I'll go ahead and say the quiet part loud, if Blender can create a low cost alternative to Maya and the rest especially for entry and beginning level modelers and animators, this is a great thing.
I'll counter as devil's advocate here and state that blender is only popular because it's the cheapest option, not because it's actually good. Commercial offerings are still ahead by a lot, especially in usability (the most important aspect for creative tools), but so is their price tag. And the indie developer is a pretty poor idealistic fellow without a production budget from which to afford luxuries like proper tools.