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Thanks, it started as a hobby project that gradually became more and more "the thing I do" as I noticed it's potential, whether it makes money or not. I'm investigating two routes right now, one is to see if I can get support through patreon, youtube ads and things like that and then eventually release it as open source. The other is to release it as a game on steam, maybe get funding first, but not necessarily. I'm leaning more towards the second one at the moment, people have pointed out that the project would have a wider impact that way.


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