I also tried to do some in Lua and found it unfit for my programming style...
Last project that needed game engine like things I picked Kotlin with libGDX/KDX. Reasonably quick builds, reasonably strong typing, performs well enough and x-platform enough.
Last project that needed game engine like things I picked Kotlin with libGDX/KDX. Reasonably quick builds, reasonably strong typing, performs well enough and x-platform enough.