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Making Generative Art with Rust (abor.dev)
126 points by habitue on April 30, 2021 | hide | past | favorite | 13 comments


Great to see a movement arising where art/tech starts to hopefully grow closer together with a new generation of generative artists. Reading Isaacsons Da Vinci biography. Even in his time there was a bit of a split between science and art, but also a lot of collaboration in the science of anatomy. In our time I think we still need more merging of art with computer science, complexity science etc!

Quick plug of my own generative work: https://hyperobjects.design/gallery

Click through to the individual artwork pages for links to access the source code for every work and run it directly in the browser.


It looks super nice. What's that framework that you use for your art?


https://hyperobjects.design/workbench

Developing this creative-coding tool myself that renders to SVG/Canvas!


Thanks for the interview and the response here!


AFAICT you need an instagram account to see the videos :(


I rehosted the high-res versions on YouTube:

https://www.youtube.com/playlist?list=PLynsFaxiujzqKd7qtSreJ...


Sorry for that. I'm also on twitter https://twitter.com/MacTuitui but you'll have to go back in time to find the relevant ones.


The links appears to now be youtube.


In the GitHub video you said "you should never use π" (to use τ instead), an interesting comment. What is the reasoning for saying so?


That was an obscure reference to https://tauday.com/tau-manifesto and others 'tauist' beliefs.

But really, it's more of a 'well most of the time it's 2π' so maybe it makes sense to use the constant that represents that number, and since we're talking about small details, '2.0*PI' is also longer than 'TAU' to type.


how about doing it for real? (4074 bytes exe) https://demozoo.org/graphics/292422/


Yes, there's always people doing things differently, with different targets, and amazing results. I don't think it matters when it comes to the 'for real' factor of the practice though.

I could say that I've been doing daily animations for the past 1580 days, and that's definitely real in my book. Your call.


completely different take on generative art, did you look at any of the examples in the interview or read it? It's not a contest around tech, its a conversation around tools and using them to express yourself




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