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nit:

Golden Eye was the basis of FPS on the console, after which Perfect Dark and Time Splitters followed.

What came later was Halo and its 2-concurrent-weapon + auto-healing formula that was more forgiving and modern-arcadey that redefined (but did not invent) console FPSes. It may have also introduced the dual-analog control style for FPSes on consoles that have since taken over.



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