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This would be great. Playing unmodified multiplayer games w/ others locally wirelessly and, if latency allowed, over a network, would be a ton of fun. It would also allow for some players to be on physical hardware vs. emulators.


Oh, I didn't think about that. It'd probably take some interpretation of the individual game protocols to get over the hump of the latency, but probably doable.


This isn't a rabbit home I can go down right now, but there's some background here: https://blog.gbplay.io/2021/05/10/An-8-Bit-Idea_The-Internet...




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