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Fonts, vector graphics, interpolation for animation and video games


I think that, nowadays, it’s more likely that fonts use quadratic Bézier curves (as in TrueType and its derivatives), rather than cubic ones (as in PostScript and Adobe’s Type 1 fonts), but since OpenType supports both (https://en.wikipedia.org/wiki/OpenType#Description) I may be wrong.

Similarly, SVG supports both quadratic and cubic Bézier curves.




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