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The book you want is called within the graphics industry "Foley Van Dam", after the original authors, but the actual title is "Computer Graphics: Principles and Practice". https://www.amazon.com/Computer-Graphics-Principles-Practice...

You may also be interested in "ACM: Transactions on Graphics", the Association of Computing Machinery's publication of computer graphics research papers. I suggest going to a University technical/research library, where you should be able to access the collection of issues from the 80's, where the original scan line, ray tracing, CSG, and pretty much every single advanced graphics technique (minus the deep learning) used today is documented by the original innovators.

At that same University research library they might have the collected set of course text books (mimeographs and photocopies) used for the 3-day long courses taught at SIGGRAPH every year.

These items are invaluable, and I reference them multiple times a year.



I only have 2nd edition of Foley & vanDam’s GCPP, which predates sRGB, I assume the 3rd edition has been modernized? I wouldn’t have thought of this book as the first place to learn color & compositing specifically, but it’s probably decent. I haven’t referred to CGPP much lately, but maybe it has something to do with the time Andy van Dam loaned me one of his swimsuits and it was slightly too small for me. :P


This is incredibly useful, thank you so much!




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