Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I like that aspect because it gives you a hint that your call tree is not how it should be. Lifting out side-effects and passing the data back in is one approach, but not the only one.

Turning a deep call tree into a flat pipeline is a popular other approach and often leads to less complexity, better compos-ability.



I like it when I'm done. I very much dislike it when I'm not sure yet what my code should do so it changes constantly. And that's most of the time in gamedev for example.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: