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This is a limitation of our engineering bandwidth. Our Linux product is currently focused on big budget post facilities which often use Linux. There is no need to frame it as a slight, thanks.


I should add we do plan to make the Indie license available for Linux this year sometime.


That would be great! I meant it as less of a slight and more of a reflection of disappointment after seeing Linux headlined in the title, only to see a tiny footnote exclude it for many cases.


> Our Linux product is currently focused on big budget post facilities which often use Linux.

What's the value prop for a studio to run something on Linux vs Mac / Windows?

This is interesting to me to hear as the trope for Linux is that it's not used for audio/video work (and couldn't find much online about real world professional usage without pulling up reviews of best video editor / etc sort of results).

Also, congratulations on the release - rewrites are a huge undertaking.


Linux is the main OS at quite a few 2D and 3D animation studios. (I suspect because the industry started out on SGI machines running Unix.)


I think the parent's point is still valid, though? It's unfortunate to assume that use of Linux implies big budget. Of course we know it has a lot of hobbyists too.


[flagged]


This is an astonishing and totally unjustified ad-hominen attack. Please read the "In Comments" section of the guidelines:

https://news.ycombinator.com/newsguidelines.html


The reply was changed after my comment. I stand by my response to the original statement.


We need users to stick to the rules regardless of how bad some other comment is. Please do that in the future.

(I agree that misleading edits aren't good but that's a separate issue.)


Just to counter this, I read the conversation and saw nothing dickish. It's easy to see why they might want to treat Linux differently, given the different audience it entails.


Thank you for your feedback.




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