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One rather big cartooning, which the old Sim Cities did better, has to do with development over time. In the first Sim City you started in 1900. And although the implementation of any kind of historical progress was extremely limited (it took a while to get access to nuclear plants as I recall), my imagination did a lot of the work. (Listening to Dire Straits "Telegraph Road" helped too). And SC2000, the last I played, had a lot of progress elements and even the memorable "arcology" futuristic buildings.

In Cities: Skylines, you start in 2010 as I recall. Not only is it rather more implausible to start a city in the wilderness then than in 1900, but you have idiots tweeting at you - forever.

I'd love to see a city builder where the challenge wasn't about urban planning, but in adapting to a changing world. ("Then came the trains, then came the ore, then there was the hard times, then there was a war")



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