In my very first game I got to Rank 6 with 24K points. However, there's some cases where the client and server get out of sync (despite only supposed 10-20ms latency) where the server eventually syncs you with some wild rubber banding. I died because during this rubber banding where I was shoved across the map, I likely was picked off by the leader with 118K points.
Take care of the latency issues and you have the core of something. Something similar-but-different is "Realm of the Mad God" which originally was a Ludum Dare entry using the Oryx spritesheet. So add in some interesting NPCs, and deal with the latency issues and you have the core of something that actually is monetizable.
Yeah that "desync" is because the server mspt (shown next to your latency) was likely very high. It's because of a memory leak, I'll investigate when I get a chance.
I'll look into that game, I've never heard of it. Not sure how I'd incorporate NPCs in a fast paced game like this, if you have any ideas let me know!
In my very first game I got to Rank 6 with 24K points. However, there's some cases where the client and server get out of sync (despite only supposed 10-20ms latency) where the server eventually syncs you with some wild rubber banding. I died because during this rubber banding where I was shoved across the map, I likely was picked off by the leader with 118K points.
Take care of the latency issues and you have the core of something. Something similar-but-different is "Realm of the Mad God" which originally was a Ludum Dare entry using the Oryx spritesheet. So add in some interesting NPCs, and deal with the latency issues and you have the core of something that actually is monetizable.