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> something no allocation strategy can fix

Well, yes, with a GC when your heap is full, you make space by getting rid of the garbage.

Also, with a good GC, allocating is most of the time just bumping a pointer, exactly like an arena, and the collection time is proportional to the number of live objects, which when triggered out of band is basically 0.

Hence why I think a well tuned GC really isn't that far off.



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