I know it's a bit silly to criticize something offered for free -- I'm glad it's there for those who want it! -- but I really feel like something of the original aesthetic has been lost in translation here. The before-and-afters aren't always flattering to the new version; everything is glowing orange. Darker atmospheres have become brighter.
It reminds me of the Alan Parsons quote
"Audiophiles don't use their equipment to listen to your music. Audiophiles use your music to listen to their equipment"
Yeah, well, HN top-posters mirror popular opinions to obtain upvotes rather than using upvotes to make correct opinions popular :P
(I'd like to draw attention to posts down-thread from people who have actually played the damn thing, who seem to agree that the overblown lights are more prominent in the marketing material than in the actual game.)
What a beautiful comment even though it is beautifully off topic :-)
Love the sentiment - knowing it’s ok to “just be yourself” adds value to others reading this. And often as not, what you say while being yourself is actually a contribution, you just don’t know it.
The original aesthetic, including lighting, was made keeping the original limitations in minds. Kind of running old sprite games on LCDs instead of CRTs makes them look jagged.
So it's different and a tech demo, but I agree it's not necessarily better and could be one the reasons it is free.
Yeah when looking at games like Alyx it seems like the vision isn't too far off. Personally I don't mind the RTX version as I always found hl2 to be depressingly boring to look at.
I thought exactly the same things about the illumination, i feel like it's too much "look how cool rtx is" and not enough "this should be scary and dark". In this, and other demos, i also felt like refractions are exaggerated, like floors that seem like mirrors is not really realistic to the end user.
Sometimes it reminds me of when hdr pics came out and everyone was overdoing it.
(But it should be a settings problem more than anything else!)
With ray tracing Nvidia made a new technology that breaks everyone's PC performance then they sold the solution to that broken performance as a card upgrade with better ray tracing hardware. Even though the Ray tracing doesn't necessarily look any better, just different, we now have to upgrade cards to solve the broken PC performance Nvidia caused themselves...
I think what parent is complaining about is the "Art Direction" rather than the technology itself, and I think I agree. Some of the feeling and mood been lost in the translation, sadly. I'm sure if they had some better art direction (maybe they didn't have a person from Valve to help with this?), it could have been a lot better in that regard, even with ray tracing and the rest.
I actually like it; but I think the point is more to demonstrate cool tech than to be true to Half Life's mood. It kind of reminds me of when in the 90s games started supporting colored lightings, and briefly everything was uh, very colorful. Although I think this is a lot more tasteful than that!
Can someone who has played it tell me if they really lit up most/all of Ravenholm like this or if they are just showing us a few lights cranked to 12 in the promotional material?
I used Alt + X to get into settings and decrease the brightness from 50 to 40, but even without that it felt dark, dark enough that I couldn't see anything down an unilluminated hallway.
It looks and feels great though, I'm excited for the full release.
Digital Foundry have a side-by-side playthrough and discussion of Ravenholm comparing HL2 RTX and the launch-day HL2 from DVD on a period-correct machine: https://www.youtube.com/watch?v=QHRS0TO89UI