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Yeah, it’s too hard of a rule. In reality interfaces have points of resistance; where they aren’t really helping you do what you’re wanting, and they have fitting-points where they do what you need done.

I’d argue it’s your job to strike some kind of balance there. If you know you’re working with something stable, why settle for good-enough? Well, because the task of assessing what is stable requires years of mistakes, and good-enough varies drastically between languages. I think I see a point here for using primitive C; there’s hardly a type-system to waste time with, but you can cut yourself with macros. This is why I use Odin.



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