> Despite all of these issues you mention, std::simd is perfectly usable in the state it is in today in nightly Rust.
Absolutely! It seems to work for many people. The point of my comment was not that there's anything necessarily wrong with it. It's a huge API and it's hard and slow to stabilize huge things when you only get one shot.
Absolutely! It seems to work for many people. The point of my comment was not that there's anything necessarily wrong with it. It's a huge API and it's hard and slow to stabilize huge things when you only get one shot.