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I consider WCIII TFT the apex but that is because i really like the hero mechanic and it spawned so many amazing custom games, including the moba genre. I know AoS was first but dota really made it.


Can't comment on this other than that I came in at WCIII RoC and played TFT. Before that, I played a lot of Command & Conquer. I loved those games, so for me WCIII is the apex. I didn't like StarCraft. But it's admittedly the apex for me without having ever played WCII. I've rarely seen it as well.


I started playing at WCIII TFT too. it is personal for me too. so many good memories.

i did play some brood war after i played tft with some of my tft clan mates and i didn't really like it. i think i prefer micro over macro, at least at the time. whenever i play dota 2 nowadays, i am much more macro oriented but that might be because i got much better than 18 years ago lol.

i also kinda really emotionally, outside of gameplay, like wciii because of the dota connection if it wasn't obvious. seeing the OpenAi bots compete against pros live was such a surprise. I lost it at that TI.

wciii enabled this by being so open. the world editor was incredible. and the game allowed so much functionality cause it allowed integration with ghost++. the community was really in it. wcreplays was a wonderful website where the community was constantly sharing replays, and I loved to watch random FFAs and people doing their own casts. One of my coworkers at my first internship ever actually did his own casting as a hobby.

i just love the game. not just because it was fun, but also because it was such a huge part of my technical/creative life when i was a kid and it still kinda is through dota. i once did a blog post in 2017 showing a light demo of generating item builds with LSTMs, and dota plus the following year added it as a feature. in my mind i hope they saw my blog post, and it inspired them. at the time, it was such a huge validation that i had good ideas for game development, and it made me feel pretty proud that I could contribute something to the game like so many others did.

lol i kinda ranted but man yeah I love that game.


The smaller armies, heroes, economy management, and increased micro-control that came from these things really push w3 to the top of the pile for me as well.


I feel like wc3 is undersung. To me it achieved the perfect balance of allowing potentially mechanically worse players to win with brilliant tactics or strategy. It put the emphasis on strategy in rts more then anything else.

As a kid I was shit at it and played customs maps and goofed with the editor. Now I've gone back to find grubby streaming and revealing the depths of the meta evolution, and counters.

I like that even when a strong meta develops people can potentially counter with strategies that aren't as well rounded for long term use but upset the current meta.


Footies was my favorite and I wish we got a new game out of that too.




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