Why not just have a simple, low-poly rasterizer and have AI fill in the details?
That's essentially the way that AMD FX and NVIDIA DLSS work today, although they do take fully rendered frames as input.
Why not just have a simple, low-poly rasterizer and have AI fill in the details?
That's essentially the way that AMD FX and NVIDIA DLSS work today, although they do take fully rendered frames as input.