Game developers create a RHI (rendering hardware interface) like discussed on the article, and go on with game development.
Because the greatest innovation thus far has been ray tracing and mesh shaders, and still they are largely ignored, so why keep on pushing forward?
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Game developers create a RHI (rendering hardware interface) like discussed on the article, and go on with game development.
Because the greatest innovation thus far has been ray tracing and mesh shaders, and still they are largely ignored, so why keep on pushing forward?