Am I missing something? This isn't what ssh's purpose is. Why should anyone care? We're talking about a game built to run over an encryption protocol? What are we even doing anymore? Also, correct me if I'm wrong, but client-side option existing is secure design, really feels like it shouldn't be circumvented server-side without giving the client the choice to do so or not by default. Don't lobby for watering down security for convenience, especially for trivially important objectives, please?