acous covered some of my responses, but I still have some stuff to add:
Holding up a phone or looking at a computer screen (or do you look at the webcam??) is nothing like feeling like you're sitting in the same room as your buddies who are themselves in New York and Toronto, while you're all playing a game on a virtual screen together, or just hanging out talking. I don't value efficiency when I want to chat, draw, beatbox or play with my friends.
Buying a shoe is not an obscure edge case. I'm not talking about shoe buyers blowing up the Oculus market when the first release comes out next year. Game players and nerds will handle that. But as acous points out, once the tech is cheaper and more ubiquitous it will take hold in other markets. Have you heard of Zappos? People buy lots of shoes online. They'll buy a lot more when they can play virtual dress-up and match things with outfits.
I think AR & VR will be so intertwined and cross-pollinated that there won't be much point in distinguishing between them pretty soon. But the IKEA furniture planning idea I mentioned could be extrapolated to "pure" VR and a metaverse-type place. I know I would much rather "go to IKEA" in VR than face the gauntlet that is their store-maze. Their whole catalogue will be a VR space you can explore. And I'm pretty confident that it WILL be - they already have super high resolution 3d models of every single product which they use to generate the images for their catalogues. They stopped using physical cameras a while ago.
You sound exactly like the people from 1970 who said "nobody will ever have a computer in their home". I bet Amazon would have sounded like a shit idea in 1985, I'm sure it had tons of naysayers even in the nineties. Same idea here only the timeline will be even more condensed. It's not just a fancier display. It's an entirely different experience. Why are you holding up an 8-year-old game as evidence when technology has come so far in that time?
Holding up a phone or looking at a computer screen (or do you look at the webcam??) is nothing like feeling like you're sitting in the same room as your buddies who are themselves in New York and Toronto, while you're all playing a game on a virtual screen together, or just hanging out talking. I don't value efficiency when I want to chat, draw, beatbox or play with my friends.
Buying a shoe is not an obscure edge case. I'm not talking about shoe buyers blowing up the Oculus market when the first release comes out next year. Game players and nerds will handle that. But as acous points out, once the tech is cheaper and more ubiquitous it will take hold in other markets. Have you heard of Zappos? People buy lots of shoes online. They'll buy a lot more when they can play virtual dress-up and match things with outfits.
I think AR & VR will be so intertwined and cross-pollinated that there won't be much point in distinguishing between them pretty soon. But the IKEA furniture planning idea I mentioned could be extrapolated to "pure" VR and a metaverse-type place. I know I would much rather "go to IKEA" in VR than face the gauntlet that is their store-maze. Their whole catalogue will be a VR space you can explore. And I'm pretty confident that it WILL be - they already have super high resolution 3d models of every single product which they use to generate the images for their catalogues. They stopped using physical cameras a while ago.
You sound exactly like the people from 1970 who said "nobody will ever have a computer in their home". I bet Amazon would have sounded like a shit idea in 1985, I'm sure it had tons of naysayers even in the nineties. Same idea here only the timeline will be even more condensed. It's not just a fancier display. It's an entirely different experience. Why are you holding up an 8-year-old game as evidence when technology has come so far in that time?