Man, those are 2 apps I haven't touched in decades. They felt novel at the time, but they just aren't as fast for me since it requires leaving my IDE which already has both CLI and visual git methods (I use intellij products)
Well you weren't too far off. Already calls for execution on the spot for barking and role playing robocop or something. Some very stable minds or russian bots, I dunno.
Lots of very smart people have lost a lot of money by being completely right about the destination, but wrong about the path and how long it will take to get there.
> Lots of very smart people have lost a lot of money by being completely right about the destination, but wrong about the path and how long it will take to get there.
If you make a habit of this and still lose money, then either you statistically were very unlucky, or did not have a history of being right.
The 'fun' things with shorts is that they have a fixed upside and infinite downside (ie if you go short $1000, the most you can earn is $1000, but you could lose any amount of money and much more than you invested. This is the opposite of buying a stock, where if you invest $1000, the most you can lose is $1000, but there is no limit to how much you can earn). You can be perfectly right 9 times out of 10, but that 1 time you're wrong can quickly wipe out everything you made from being right those 9 times.
One issue that arrive after a few minutes that's related, is the map arrows to be able to scroll around would often vanish. Going to the zoomed out overview map would eventually have the navigation return, yet kept occasionally happening for some reason.
Fun game, although world got flooded pretty much instantly, so was a bit of a downer. Still not sure if trade routes actually do anything other than explore the map. Did not ever seem to actually connect to nearby structures.
Be nice if there was some way to zoom out one level at least. Really... wanted to be able to zoom out after having 5-10 structures.
On Dvorak, WASD never works; game designers should use arrow keys or find a lower-level way to access key events that doesn't depend on the software layout.
Usually game developers use keyboard scancodes which are layout agnostic rather than the character generated when pressing a key, so it works on dvorak, AZERTY, etc.
I don't know if Scratch supports them though. Seems like it would given it's game focus.
Definitely a US based phenomenon, but sadly like other US based things it spreads to other countries. I talk with friends in CA and EU who are seeing some of the junk we saw 10 years ago with "what is fact"
Appeals to common sense seem to underlie many of the "alternative facts" in the zeitgeist. "Common sense" is how people defend their views when they can't do it empirically. That's not always bad, but "common sense" is probably part of the problem.
Kinda sidebar here, apologies, but a question for any DSLR/Mirrorless owners out there:
I've always been frustrated by the reach of phone cameras and finally got a mirrorless and 100-400 lens. It is an aps-c so the equivalent max focal length is 640mm which has been great for wildlife or some long views out on a hike. The sensor is 32.5MP which knocks the socks off my old iphone 12 pro, however this new 16 (or maybe it started with 15?) is 48MP.
Now I know its going to be unlikely we see a phone camera with the reach - but what about landscape photography? Would a 16 pro on a tripod be able to compete with real camera gear. I assume you can focus stack or bracket with ProRAW? This hobby is expensive and just trying to decide if I invest in a lens (my only other one is the kit lens) for landscape.
Final output would be for a 4k tv (samsung frame is nice for that) or possibly print
No. Tiny sensor, can't use grad NDs, wide angle camera even worse, relies on intense computational methods for dynamic range that will destroy the specific light and time character of landscapes.
Making prints, especially large prints, requires high technical quality images that phones can't provide.
Lenses are definitely a factor in “quality” of photos, so some situations are impossible/hard to recreate with mobile phones.
What mobile sensors will never achieve is fast shots in the dark. It’s physically not possible. While “night modes” are impressive, even with long exposures you will not get the same quality as an actual DSLR with a tripod.
Megapixels aren’t important unless you crop, zoom digitally or print.
With real camera gear that costs as much as the phone? Depends, in many situations it will probably beat real camera, because of all the computational stuff. Especially if the output is 8Mpix.
Once shooting conditions get tricky (moving trees/water, high dynamic range with glare and shadows, night sky etc), it of course will be possible to select camera gear that will beat the phone.
You’ll likely have worse problems on deck in that case, with no fashionable scapegoat to blame this time, even if we consider the effects of the wars alone. If you’re complaining about hearing too much about political drama, that just means you’ve been insulated from the real problems that haven’t reached your social class yet. I predict it won’t be long though.
For sure, but there are all kinds of bad photoshops out there where it is super easy to tell, much like bad AI images that stick out like a sore thumb (or 2 thumbs).
But getting good at photoshop takes a lot of effort (as well as a license or a will to use it otherwise), that will remain the same. The same can't necessarily be said for AI images which have been improving year over year and becoming more and more accessible.
But anyone could have already paid someone who is decent enough at photoshop to make a convincing edited photo. It's not like you yourself needed to be good at photoshop for it to poison any image that someone wanted.
People could previously have afforded to get that done for any specific image, but now it's now possible for a propagandist to give each and every resident of the USA their own personalised faked image for a total cost of about $25k (if their electricity costs $0.1/kWh).
reply