This is huge, actually I have used this before the free version, is this a 'side-project' or do you have some staff because it seems a big operation. Nice job.
I agree - that's why it's great to have a lot of experience so that you can choose the correct way. I run into way more issues and fatigue when I'm venturing into areas I'm not familiar with.
The frontier of graphics APIs might be the consoles and they don't get a bump until the hardware gets a bump and the console hardware is a little bit behind.
I disagree that ray tracing and mesh shaders are largely ignored - at least within AAA game engines they are leaned on quite a lot. Particularly ray tracing.
You know what else is good like that? The Switch graphics API - designed by Nvidia and Nintendo. Easily the most straightforward of the console graphics APIs
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